Resume
CV
Education
University of Louisiana at Lafayette
Bachelors of Fine Arts
Visual Arts
Computer Animation
2009
Certifications
Unity Certified Instructor
Unity Certified Professional: Artist
Unity Certified Associate: Artist
Artistic Skills
3D Modeling
Texturing
Digital Sculpting
Environment Design
Character Design
Animation
Skills
Communication
Art Direction
Leadership
Education
Project Management
Software
Maya
Photoshop
After Effects
Premiere
ZBrush
Substance Painter
Substance Designer
Marmoset Toolbag
GitHub
Perforce
Unity
Unreal
Employment
AIE - Academy of Interactive Entertainment
Art Instructor
July 2015 - Present
Lafayette, LA
Instruct students on developing their skills in 3D modeling, texturing, animation, project management, and game development
Develop lectures, exercises, and other teaching materials for students, as well as adapting lesson materials provided from other instructors
Communicate with industry-experienced professionals to provide the school and students with feedback and to provide insight into the entering the workforce
Guided teams on developing student game projects with solving technical issues, game design concerns, and producing high-quality assets and deliverables following an Agile methodology with Sprint Reviews
Itch.io - AIE Lafayette Student Games
Louisiana Immersive Technologies Enterprise
CG Artist
December 2014 - July 2015
Lafayette, LA
Created 3D art assets for developing serious games alongside a team of artists, programmers, and software developers
LITE3D
Zoom Digital Animation Studio
CG Artist
May 2013 - December 2014
Lafayette, LA
Collaborated with a team of artists to produce animations for oil and gas industry
A variety of tasks in animation production primarily for the oil and gas industry including: storyboarding, hard surface and environment modeling, texturing, animation, lighting, rendering, compositing, editing, client interaction, and project estimation.
Industrial Animation Reel
Professional Animation Work Playlist
Pixel Magic
Depth Artist, Rotoscope and CG Artist
Jan. 2011 to June 2011, Feb. 2010 to Apr. 2010
Lafayette, LA
Created depth maps for Harry Potter and the Deathly Hallows Parts 1 and 2 for use in stereoscopic conversion
Rotoscoped shots for use in background replacements and animated 3D characters for use in crowd shots in the film Secretariat
CREATE Research Group - University of Louisiana at Lafayette
CG Artist
February 2009 - July 2013
Lafayette, LA
Created a library of 3D models and textures for use in real-time virtual reality simulations, including a collaborative project with the Army Research Lab utilizing CAVE technology and an Omni-Directional Treadmill.
ResearchGate - An Affordable Surround-Screen Virtual Reality Display
Games and Productions
Gridlock Gladiators
Rage Wit Games – Independent Game
Character Designer and Artist
May 2022 – Present
Supervised the art direction and created assets for a deck-building fighting game, including character designs, 3d character models, and marketing materials
Kooky’s Halloween Party
TancoToons – Animated Short Film
3D Supervisor
January 2019 - November 2021
Supervised the direction of the creation of 3D assets, animations, visual effects, rendering, and compositing pipeline for an animated short film
Kooky's Halloween Party - YouTube
AIE
Games - Various
Art Director and Project Manager
2015- Present
Pirates of the Wild Sea
Texas A&M
Serious Game
3D Character Artist
2019
Pirates of the Wild Sea - Bora Character Model
Pirates of the Wild Sea (Original Game Soundtrack) - Candy Emberley
Independent
Mobile Game
Character Designer, Animator
2015
The Shepherds Rock - Google Play
Harry Potter and the Deathly Hallows
Pixel Magic
Films
Depth Artist for Stereo Conversion
2011
Pixel Magic
Film
Rotoscope and 3D Artist
2010
St. James Infirmary King Britt Remix
TancoToons
Animated Music Video
Lead Animator, Character Designer
2010
St James Infirmary King Britt Remix Animated Cartoon New Orleans Preservation Hall Jazz Band