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Face Shrine

Unreal 4 Environment

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A game environment developed as a personal project.  

I decided to try to re-imagine the Face Shrine from The Legend of Zelda: Link's Awakening in 3D.
I challenged myself to learn UE4's general workflow for building an environment.

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Software Used

Autodesk Maya 2016

ZBrush

Adobe Photoshop

Substance Painter

Substance Designer

Unreal 4

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